Question: Are the words “components,” “materials,” and “resources” interchangeable as per their meaning in the rules? It makes sense that they would be, but I would rather not pick up a world tag that says “component in crafting skill XYZ” and have Plot say “sorry, but we use materials in crafting now, and resources in enchanting.”
By normal definitions in my perspective:
--Components mean magical components, usually from the magical tree. Divine blessings fall under this as well for enchanting purposes. (We should have added 'blessings' to that list).
--Materials - This refers to gathered materials, such as Ash, Wood, and Metal.
--Resources - Refers to other things, such as Water from the sunwell, or raw mana from sweet the magic elemental. It's the 'misc. bucket'.
Also, enchanting states “all items of Q3 or higher can be enchanted.”
Question: Does this mean that armor of Q3 can be enchanted, even though it specifically states in the armor section that one of the special qualities of Q4 armor is being able to be enchanted?
-No, Armor needs to be Q4 or higher because it explicitly states as such. Explicit statements about a specific item trump implicit statements.
On the subject of gathering skills…“Between games, Plot may allow you to submit a write up that you are using one of your gathering skills.”
Question: If a person has multiple gathering skills (Ex. Hunting rank 2 and Mining rank 2), can they use all of them between games to gather, or can they only use one gathering skill per game?
-It says one, therefore one. This was the limiting factor we chose on the amount you can obtain, otherwise you'd become a major resource generator. Without time blocks this is where we are.
Question: Does the entire attack get converted to a magical spell because it is “being combined” with reflect, or does the magic of the reflect spell only affect the user of the spell, with the attack being reflected needing to be resolved as if the caster of reflect had struck the attacker?
-If you have reflect up, and I cast a divine spell on you, you reflect a divine spell back on me. Reflect is not being combined with such a spell, it is performing an action on the spell, similar to how a mirror reflects light. The nature of the light remains unchanged, it just goes in a different direction.
Under Ritual magic: Participant modifiers, we have the bonus for “Every rank of 8 or above in any magic school (not including Focus) or in Divine.” I’m interpreting “Focus” as Form, but my main question is two parts:
Question 1): Is it +1 for each rank 8 or above, as in +2 for rank 9, +3 for rank 10, or just +1 per school that is 8 or higher?
- +1 for each rank above. So each rank of 8 or above you have counts. So if you have Rank 10, that's 3 points since it's 8,9, and 10.
Also, I’m also not sure on how it applies to Divine with the multiple trees.
Question 2) Is it +1 for having Rank 8 divine in general, or if I have Rank 8 General Blessings, is it +1 for each aspect I have as well (Ex. Having Rank 8 and one tree would total +2 for rank 8 in General Blessings and Rank 8 in the aspect)?
In an extreme case (rank 10 with 4 aspects), assuming +1 per rank 8 or above, and including the bonus from each aspect and the general tree, it would then be +15. If we didn’t include the General tree, and only used the rank in the aspects, it would be +0 (!) for having rank 8 and no aspects, +1 for having Rank 8 and one aspect, and +12 for the maxed divine spec. As a side note, with 4 trees of magic and using the +1 per rank the maximum bonus is +12.
- ANy blessing or magic area (except form) that has a Rank number of 8,9, or 10 gives you a +1. So each aspect can give you 2 points (since they have a 8 and 10 component). This can make for some badass stuff.
Reinforce...
First... by default the call is 'Enhance Quality 1' This means if you cast it on an item, such as armor or a weapon it's quality improves by one.
And yes this is designed to encourage research you really want to research with this one.

I expect +1 to other things with enough research. I'll field more questions about this at the game.